All Perfect Building Production Ratios in Anno 117 Pax Romana
Get the satisfaction of having 100% efficiency.
Working out all the math to make your production chains 100% efficient can be daunting in Anno 117: Pax Romana. Some just want to build and build to progress, rather than calculating ratios.
Luckily, we have the perfect guide for you. Here’s a complete list of all the production chain buildings and their perfect ratios for 100% efficiency in Anno 117: Pax Romana.
All 100% Efficient Production Chain Ratios in Anno 117 Pax Romana


Before starting with the tables and the ratios, you must know that there are increased production buffs that can be acquired from research, worshipping a specific Patron God, or having specialists. All of the production ratios below will require some slight tweaks if you have active buffs, as these are all calculated without any production enhancements.
Perfect 1:1 Production Chains
| Final Product | Production Buildings |
| Porridge Stand | Oat Farm |
| Fishing Hut | N/A |
| Tunics | Hemp Farm |
| Sawmill | Woodcutter |
| Cockle Picker | N/A |
| Eel Grabber | N/A |
All of these are the basic production chains of both the Latium and Albion provinces.
The Latium Province’s Perfect Production Chain Ratios
| Final Product | Production Chain | Production Chain 2 | Production Chain 4 | Production Chain 5 | Production Chain 6 |
| 2x Tiler | 1x Clay Pit | 1x Charcoal Burner | |||
| 6x Concrete Mixer | 2x Limestone Quarry | 3x Sand Refinery | |||
| 3x Marble Mason | 2x Marble Quarry | ||||
| 3x Weaponsmith | 1x Iron Mine | 2x Furnace | 2x Charcoal Burner | ||
| 2x Ropemaker | 1x Hemp Farm | ||||
| 3x Sailmaker | 1x Sheep Farm | ||||
| 2x Pileus Felter | 1x Sheep Farm | ||||
| 2x Bakery | 2x Wheat Farm | 1x Flour Mill | 1x Charcoal Burner | ||
| 3x Garum Works | 2x Scomber’s Shack | 1x Salt Ponds | |||
| 4x Sandal Maker | 2x Tannery | 1x Pig Farm | 1x Salt Ponds | ||
| 2x Soap Maker | 1x Pig Farm | 4x Lavender Grower | 2x Renderer | 1x Charcoal Burner | |
| 2x Potter | 1x Clay Pit | 2x Resin Tapper | 1x Charcoal Burner | ||
| 3x Olive Press | 4x Olive Grower | ||||
| 1x Vitner (Wine) | 2x Vineyard | 1x Apiary | |||
| 2x Loom Weavery (Togas) | 4x Weaver | 4x Dye Works | 3x Snailery | 3x Flax Farm | |
| 8x Tabulus (Tablets) | 6x Sandrac Nursery | 3x Apiary | |||
| 8x Glassblower (Fine Glass) | 3x Mineral Quarry | 3x Sand Refinery | 4x Mineral Crusher | 6x Glass Smelter | 4x Charcoal Burner |
| 3x Epicure of Water (Oysters with Caviar) | 4x Sturgeon Hatchery | 3x Fish G utter | 3x Oyster Bed | ||
| 4x Chair Maker (Loungers) | 3x Cushion Stuffer | 3x Sandarac Nursery | 1x Sheep Farm | 4x Dye Works | 3x Snailery |
| 6x Jeweller (Necklaces) | 3x Mineral Quarry | 16x Gold Washer | 4x Goldsmith |
This entry condenses the table, so I’ll add this here:
- 3x Armourer = 2x Charcoal Burner, 2x Furnace, 2x Tannery, 1x Pig Farm, 1x Salt Ponds, and 1x Iron Mine.
- 2x Lythier (Lyres) = 1x Sheep Farm, 3x Stringer, 3x Sandrac Nursery, 8x Gold Washer 2x Goldsmith, and 2x Glider.
Some of these production chains require crazy numbers to reach a 1:1 ratio, and you’ll notice most of them start at tier 3. The Equites may need a massive workforce to meet these demands, so you’ll want to ease things when reaching tier 3. That means that you don’t want to build eight Tabulus, six Sandrac Nurseries, and three Apiaries immediately. In this example, start with a 3:2:1 ratio first. Even if they aren’t perfect ratios, the workforce demand will be way easier to meet.
The same goes for other production chains, especially ones that take up an enormous amount of space, such as the Soap Makers or the Loom.
The Albion Province’s Perfect Production Chain Ratios
| Final Product | Production Chain | Production Chain 2 | Production Chain 3 | Production Chain 4 | Production Chain 5 |
| 2x Shoe Weaver | 1x Reed Gatherer | ||||
| 2x Bakery | 2x Wheat Farm | 2x Donkey Mill | 1x Charcoal Burner | ||
| 2x Salsicium (Sausage) | 1x Pig Farm | 3x Herb Garden | 1x Charcoal Burner | ||
| 4x Fibularium (Brooches) | 1x Silver Mine | 2x Silver Forge | 2x Charcoal Burner | ||
| 2x Potter | 3x Mud Drier | 2x Resin Tapper | 1x Charcoal Burner | ||
| 2x Dairy (Cheese) | 1x Ochs Farm | ||||
| 2x Brewery | 1x Malthouse | 2x Barley Farm | |||
| 3x Hosier (Trousers) | 1x Sheep Farm | 2x Weld Crop | |||
| 4x Horner (Drinking Horns) | 1x Tin Mine | 2x Ochs Farm | |||
| 3x Wire-Tiwster | 1x Copper Mine | ||||
| 3x Shieldbeater (Ceremonial Shields) | 2x Weld Crop | 1x Tin Mine | 1x Copper Mine | 2x Bronze Smelter | |
| 4x Earth Oven (Roast Beef) | 2x Ochs Farm | 3x Saltwort Picker | |||
| 2x Birrus Stitcher (Cloaks) | 1x Sheep Farm | 2x Weld Crop | 1x Copper Mine | 3x Greenhands | |
| 4x Beaver Hatter (Fur Hats) | 3x Beaver Trapper | 3x Saltwort Picker | 2x Saltwort Burner | ||
| 3x Epicure of Air (Bord Tongues in Aspic) | 3x Bird Charmer | 4x Tongue Plucker | 2x Renderer | 1x Pig Farm | |
| 3x Wig Maker | 4x Horse Breeder | 3x Flax Farm | 2x Resin Trapper | 4x Headpiece Maker | |
| 8x Narcissium (Handmirror) | 3x Shell Gatherer | 2x Silver Mine | 4x Silver Forge |
The Albion province has a much easier time with ratios; however, it also has a much harder time working with space management, as most of the islands have huge swamps on them.
Keep in mind that some production buildings (end product) give area effect bonuses that could give you more income when placed near residences. It is up to you how you want to plan your layout, but it is still worth noting for those who might need some more income or even happiness.
Update: As of November 19, all tables include all production chains up to tier 4.
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