Super Smash Bros. Brawl


Format:

1vs1

 

Double Elimination:

 

Stock:

3

 

Time limit:

8

 

Winner of best 2 out of 3 advances to the Grand Finals being best out of 5

 

(Items)

None

 

Note:(If time does expire, the winner will be determined by first stock, then percentage. In the event both are tied Sudden Death will be played out.)

 

(Stages)

Random:

Smashville

Final Destination

Battlefield

Yoshi Story

Pokemon Stadium 1(Melee)

 

Counterpick:

Brinstar

Luigi Mansion

Frigate Orpheon

Battleship Halberd

Delfino Plaza

Lyat Cruise

Jungle Japes

Castle Siege

Pictochat

Pokemon Stadium 2

Rainbow Cruise

Norfair

Halberd

 

(Banned Stages)

Mushroomy Kingdom

Mario Circuit

Bridge of Eldin

Rumble Falls

Port Town

Wario Ware

Distant Planet

New Pork City

The Summit

Shadow Moses Island

Donkey Kong Arcade

Spear Pillar

Mario Bros.

Flat Zone 2

Electroplankton

Great Sea

Green Hill Zone

 

(Banned)

  • If both players agree to play on a banned stage then the stage will be playable.
  • No stalling (via ledge or otherwise). Any infinite chain grabs must be ended after 300% has been reached as to prevent excessive stalling. Avoiding a reachable position of combat to purposely run the timer is stalling.
  • Standing infinites are banned only when used to stall.
  • No player/team may counterpick a stage you have already won on earlier in the current set.
  • In the event of a dispute, controller ports, colors, and stage strike selection order will be determined by Rock-Paper-Scissors.
  • Your controller, settings, and name tag are your responsibility prior to the start of the match. Always check you are using the correct settings and everything is working BEFORE a match is played. If a match is to be restarted due to controller functions or incorrect settings, it must be agreed upon by both parties.
  • Any action that can prevent an in progress game from continuing (i.e., freezing, disappearing characters, game reset, touching the equipment, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and will be held responsible for triggering one of these effects or any conduct preventing the match from finishing.
  • Metaknight’s Infinite Cape glitch is banned.
  • If a player successfully ends the match with either Bowser or Ganondorf’s over B attack by suicide, then the player who initiated the move wins. If a player ends the match by swallowing with King DeDeDe or Kirby, and it counts as a tie the player whom initiated the swallowing wins. Unless the character breaks out prior to death and is shown winning the match. In which case, that stands as the correct result. Norfair.
  • Stalling is banned: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling. Plainking is a perfect example. If i see it, you WILL lose your ENTIRE SET.
  • Ledge Grab Limit Rule: ALL METAKNIGHTs that enter a match will be under the LGL rule. Metaknights are allowed to grab the ledge a TOTAL of 55 times PER MATCH. The numbers can be viewed AFTER a match on the results screen. If you exceed the limit even by a single ledge grab you will lose your entire SET or match( the TO will decide). However, this rule can be ignored if BOTH players agree.